Warcraft III · overlay for streamers
See the match
exactly the way it happens.
w3eye reads real-time match, hero and item data straight from the game’s official shared memory, layers on W3Champions stats, and hands a clean, configurable overlay to OBS. No guessing, no lag.
Everything you can see, in real time
Two data sources that don’t replace each other — the game’s own shared memory and the W3Champions ladder backend.
Live match panel
Players, races, map, mode and the exact match clock, read from shared memory the instant the game updates it.
Heroes, items & APM
Live hero, item, structure and APM data — none of it available to the other overlays out there.
W3Champions stats
MMR, league, division, season rank, match history, win probability and opponent scouting, pulled from the ladder API.
Head-to-head & streaks
Local history builds your H2H record, scoreboard and win streaks over time, no account needed.
Fully configurable
Toggle any element, cycle it on a timer, drag it anywhere and scale it — with a live preview in the settings panel.
One-click into OBS
A local server serves the overlay. Point any OBS Browser Source at the URL and you’re streaming.
Up and streaming in three steps
-
1
Launch & sign in
Run the .exe and start the 6-minute trial, or enter your license key. The app checks the key online on startup.
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2
Configure the overlay
Pick your elements, positions, cycles and scales. The preview updates live as you go.
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3
Point OBS at it
Add a Browser Source to the local URL. w3eye streams the overlay and match data straight into your scene.
Download
Latest release v0.3.0
w3eye-windows-x86_64.exeSHA-256: 119001f8591593f58547af539c2c168271be15972e937e4d6ef6ccc224dfc17d
Requirements
- Windows 10 / 11 (x64)
- Warcraft III
- A W3Champions account for ladder stats
- OBS (for streaming the overlay)
FAQ
What does the trial give me?
The first launch is a full-featured 6-minute trial — no feature is locked. After it ends you’ll need a license key. There’s no permanent free tier.
Why does it need an internet connection?
On startup w3eye fetches the current list of revoked license keys and a trusted server time. Both keep licensing honest and stop a stale key from running forever. Game data itself comes locally from shared memory.
Where does the data come from?
Match, hero, item and clock data is read from the game’s official War3StatsObserverSharedMemory — zero polling, instant. MMR, league, history and scouting come from the W3Champions REST API.
Does it work in observer / battle.net play?
Yes — anywhere the shared memory is present (in a game or in observation). That’s exactly what makes the instant, accurate data possible.